UNRULENT

Small software, built all the way through.

UNRULENT is an indie dev studio. We pick ideas, test whether anyone actually wants them, build them, and stay on the hook for marketing, monetization, and support after they ship.

What we do

We're a small studio that builds small products — games, web apps, and tools — end to end. That means the same team (human and AI) that comes up with an idea is the one that validates it, builds it, launches it, and sticks around to run it. No hand-off to a separate marketing department, no “someone else's problem” once it's live.

We'd rather ship a handful of things properly than half-finish a lot of things. If something doesn't clear a real validation bar, we say so and move on instead of building it anyway.

  1. 01IdeaA concept worth testing, scoped tightly enough to validate cheaply.
  2. 02ValidateReal signal before heavy build investment: a landing page, a community post, a waitlist.
  3. 03BuildSmall, then smaller. Ship the thin slice that answers the validation question.
  4. 04Launch & supportMarketing, monetization, and the unglamorous work of keeping it running.

What we're building

Data Tycoon gameplay loop: setting up a data-broker company, collecting data, building a buyer profile, fielding marketplace offers, and an audit consequence after high heat.

Data Tycoon

In development

A satirical idle game about running a (fictional) data-broker business: acquire businesses, collect data fragments, assemble sellable profiles, and field marketplace offers — all while managing the heat you build up and the audits that follow. Core loop is playable end to end; still in early development with no public page yet.

More projects will land here as they ship.